KLEIN DESIGN CLASS
  • Home
  • Architecture Pathway
    • Year 1 - Principles of Architecture >
      • Unit 1 - Hand Drafting
      • Unit 2 - AutoCAD
      • Unit 3 - SketchUp
      • Unit 4 - Model Building
      • Unit 5 - PhotoShop
    • Year 2 - Architectural Design I >
      • Unit 1 - Revit >
        • Modern House
        • Commercial Building
        • Mass Modelling
      • Unit 2 - Design Process
    • Year 3 - Architectural Design II
    • Year 4 - Construction Management I >
      • Construction Projects
    • Year 4 - Practicum in Architectural Design
  • Engineering Pathway
    • Year 1 - Principles of Applied Engineering >
      • Unit 1 - Hand Drafting
      • Unit 2 - AutoCAD
      • Unit 3 - SketchUp
      • Unit 4 - Model Building
      • Unit 5 - PhotoShop
    • Year 2 - Engineering Design & Presentation I >
      • Unit 1 - Inventor
      • Unit 2 - Design Process
    • Year 3 - Engineering Design & Presentation II >
      • Design Process
    • Year 4 - Engineer Your World
    • Year 4 - Practicum in STEM >
      • Design Process
  • Animation Pathway
    • Year 1 - Principles of Animation >
      • Unit 1 - Sound Editing
      • Unit 2 - Hand Animation
      • Unit 3 - Digital 2D Animation
      • Unit 4 - Digital 3D Animation
    • Year 2 - Animation I >
      • Unit 1 - 2D Animation
      • Unit 2 - 3D Animation
      • Unit 3 - Video Game Design
      • Design Process
    • Year 3 - Animation II & Lab >
      • Design Process
    • Year 4 - Practicum in Animation >
      • Design Process
  • Output Devices
  • Portfolio
  • Certification
    • AutoDesk - AutoCAD
    • AutoDesk - Revit
    • AutoDesk - Inventor
    • AutoDesk - Maya
    • AutoDesk - 3DSmax
    • Adobe - Photoshop
    • Adobe - Premiere
    • Adobe - Animate
  • Discussion Topics
  • Additional Resources
  • Miscellaneous Learning
"In Klein ISD, every student enters with a promise and exits with a purpose."

ANIMATION I -  vIDEO GAME DESIGN 


Video Game Designers more or less go through the following process in order to complete their projects. In our design projects we will follow this process and tweak it as needed to fit our specific project.
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