KLEIN DESIGN CLASS
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    • Year 1 - Principles of Architecture >
      • Unit 1 - Hand Drafting
      • Unit 2 - AutoCAD
      • Unit 3 - SketchUp
      • Unit 4 - Model Building
      • Unit 5 - PhotoShop
    • Year 2 - Architectural Design I >
      • Unit 1 - Revit >
        • Modern House
        • Commercial Building
        • Mass Modelling
      • Unit 2 - Design Process
    • Year 3 - Architectural Design II
    • Year 4 - Construction Management I >
      • Construction Projects
    • Year 4 - Practicum in Architectural Design
  • Engineering Pathway
    • Year 1 - Principles of Applied Engineering >
      • Unit 1 - Hand Drafting
      • Unit 2 - AutoCAD
      • Unit 3 - SketchUp
      • Unit 4 - Model Building
      • Unit 5 - PhotoShop
    • Year 2 - Engineering Design & Presentation I >
      • Unit 1 - Inventor
      • Unit 2 - Design Process
    • Year 3 - Engineering Design & Presentation II >
      • Design Process
    • Year 4 - Engineer Your World
    • Year 4 - Practicum in STEM >
      • Design Process
  • Animation Pathway
    • Year 1 - Principles of Animation >
      • Unit 1 - Sound Editing
      • Unit 2 - Hand Animation
      • Unit 3 - Digital 2D Animation
      • Unit 4 - Digital 3D Animation
    • Year 2 - Animation I >
      • Unit 1 - 2D Animation
      • Unit 2 - 3D Animation
      • Unit 3 - Video Game Design
      • Design Process
    • Year 3 - Animation II & Lab >
      • Design Process
    • Year 4 - Practicum in Animation >
      • Design Process
  • Output Devices
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    • AutoDesk - AutoCAD
    • AutoDesk - Revit
    • AutoDesk - Inventor
    • AutoDesk - Maya
    • AutoDesk - 3DSmax
    • Adobe - Photoshop
    • Adobe - Premiere
    • Adobe - Animate
  • Discussion Topics
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"In Klein ISD, every student enters with a promise and exits with a purpose."

ADOBE - ANIMATE: CERTIFICATION EXAM REVIEW


NOTE: Unfortunately a legal version of Animate is not available for free but can be purchased for as little as $19.99/mo for only the months you need it here. Also, there is a program called Pencil that is available for free and is in many ways similar to Animate; you can download Pencil here.

40 QUESTIONS
50 MINUTES
​PASS = 700/1000

TOPICS COVERED:

Listed by question
  1. Types of interactive media (mouse sensitivity, touch controls, etc)
  2. Understanding Copyright law (statute of limitations)
  3. Adjusting accessibility options to facilitate navigation through a movie
  4. Understanding size and resolution for various media (Print, Mobile, Desktop)
  5. Understanding project management (Planning, Designing, Building, Testing, Launching)
  6. Understanding how to test your interactive media
  7. Creating Dynamic Text and editing it with the Properties Panel
  8. Creating Motion Tweens
  9. Understanding file types when publishing files (swf, air, f4v, xhtml)
  10. Exporting your file as different file types
  11. Understanding button state (up, down, etc)
  12. Converting shapes to symbols for use with ActionScripts
  13. Importing files into the library and converting them to flattened images
  14. Understanding the Sub-selection Tool
  15. Using the Code Snippets panel to adjust project coding
  16. Adjusting accessibility for files
  17. Using frame types (Blank frame, Key Frame, Tweened Frame, etc)
  18. Creating layers, adding symbols, creating motion tweens, and masking the layer
  19. Importing video as external video with playback components and skins
  20. Importing audio to the Library and setting it to loop
  21. Converting drawing objects to buttons and editing its states
  22. Editing Character Properties of text
  23. Converting graphics to symbols with independent timelines and adding Drop Shadows
  24. Creating new Action Script documents and using the Properties Inspector to adjust document settings
  25. Displaying the Ruler and adjusting Guide and Snap properties
  26. Altering and saving the workspace
  27. Understanding compression settings (Raw, ADPCM, Speech, MP3, etc)
  28. Interpreting the Timeline; what do the graphics representations on the timeline mean (key frames, tweens, etc)
  29. Adjusting stage units, size, and resolution
  30. Syncing to the Creative Cloud
  31. Using Onion Skinning
  32. Understanding the Publish Settings
  33. Understanding the Timeline icons
  34. Understanding graphic design principles (negative space, rule of thirds, consistency, etc)
  35. Understanding graphic design principles (negative space, rule of thirds, consistency, etc)
  36. Employing storyboards
  37. Using Action Script to target objects of frames
  38. Making media accessible to viewers with disabilities
  39. Creating user-friendly interactive media
  40. Testing movies and using Output and Timeline panels to identify errors

SAMPLE QUESTIONS: