KLEIN DESIGN CLASS
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    • Year 1 - Principles of Architecture >
      • Unit 1 - Hand Drafting
      • Unit 2 - AutoCAD
      • Unit 3 - SketchUp
      • Unit 4 - Model Building
      • Unit 5 - PhotoShop
    • Year 2 - Architectural Design I >
      • Unit 1 - Revit >
        • Modern House
        • Commercial Building
        • Mass Modelling
      • Unit 2 - Design Process
    • Year 3 - Architectural Design II
    • Year 4 - Construction Management I >
      • Construction Projects
    • Year 4 - Practicum in Architectural Design
  • Engineering Pathway
    • Year 1 - Principles of Applied Engineering >
      • Unit 1 - Hand Drafting
      • Unit 2 - AutoCAD
      • Unit 3 - SketchUp
      • Unit 4 - Model Building
      • Unit 5 - PhotoShop
    • Year 2 - Engineering Design & Presentation I >
      • Unit 1 - Inventor
      • Unit 2 - Design Process
    • Year 3 - Engineering Design & Presentation II >
      • Design Process
    • Year 4 - Engineer Your World
    • Year 4 - Practicum in STEM >
      • Design Process
  • Animation Pathway
    • Year 1 - Principles of Animation >
      • Unit 1 - Sound Editing
      • Unit 2 - Hand Animation
      • Unit 3 - Digital 2D Animation
      • Unit 4 - Digital 3D Animation
    • Year 2 - Animation I >
      • Unit 1 - 2D Animation
      • Unit 2 - 3D Animation
      • Unit 3 - Video Game Design
      • Design Process
    • Year 3 - Animation II & Lab >
      • Design Process
    • Year 4 - Practicum in Animation >
      • Design Process
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    • AutoDesk - AutoCAD
    • AutoDesk - Revit
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    • AutoDesk - Maya
    • AutoDesk - 3DSmax
    • Adobe - Photoshop
    • Adobe - Premiere
    • Adobe - Animate
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"In Klein ISD, every student enters with a promise and exits with a purpose."

ANIMATION I - ​DESIGN PROcess


sTORY & CHARACTER DEVELOPMENT

Goals of the Animation...

STORYBOARDING

First, create a working title for your animation. Then, explain your animation in full with an introduction. Lastly, draw each major scene of your animation and explain what is happening in each frame.
Picture

CREATING ASSETS

Set building, Character building...