KLEIN DESIGN CLASS
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    • Year 1 - Principles of Architecture >
      • Unit 1 - Hand Drafting
      • Unit 2 - AutoCAD
      • Unit 3 - SketchUp
      • Unit 4 - Model Building
      • Unit 5 - PhotoShop
    • Year 2 - Architectural Design I >
      • Unit 1 - Revit >
        • Modern House
        • Commercial Building
        • Mass Modelling
      • Unit 2 - Design Process
    • Year 3 - Architectural Design II
    • Year 4 - Practicum in Architectural Design
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    • Year 1 - Principles of Applied Engineering >
      • Unit 1 - Hand Drafting
      • Unit 2 - AutoCAD
      • Unit 3 - SketchUp
      • Unit 4 - Model Building
      • Unit 5 - PhotoShop
    • Year 2 - Engineering Design & Presentation I >
      • Unit 1 - Inventor
      • Unit 2 - Design Process
    • Year 3 - Engineering Design & Presentation II >
      • Design Process
    • Year 4 - Engineer Your World
    • Year 4 - Practicum in STEM >
      • Design Process
  • Animation Pathway
    • Year 1 - Principles of Animation >
      • Unit 1 - Sound Editing
      • Unit 2 - Hand Animation
      • Unit 3 - Digital 2D Animation
      • Unit 4 - Digital 3D Animation
    • Year 2 - Animation I >
      • Unit 1 - 2D Animation
      • Unit 2 - 3D Animation
      • Unit 3 - Video Game Design
      • Design Process
    • Year 3 - Animation II & Lab >
      • Design Process
    • Year 4 - Practicum in Animation >
      • Design Process
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    • AutoDesk - AutoCAD
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    • AutoDesk - 3DSmax
    • Adobe - Photoshop
    • Adobe - Premiere
    • Adobe - Animate
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"In Klein ISD, every student enters with a promise and exits with a purpose."

AUTODESK - 3DSMAX: CERTIFICATION EXAM REVIEW


NOTE: A 3DS Max student license is available to be downloaded to your personal computer for free here. Also, there is a program called Blender that is available for free and is in many ways similar to 3DS Max; you can download Blender here.​

30 QUESTIONS
50 MINUTES
​PASS = 700/1000

TOPICS COVERED:

Listed by question:
  1. Understanding types of lighting, what are they and what do they do (Photometric, Point, Target Direct, Skylight)
  2. Using Shadow Maps (Bias, Sample Range, Size, Density)
  3. Using Ray Traced schadows
  4. Defining NURBS objects (Point and CV Surfaces)
  5. Using the Bevel tool in the Editable Poly
  6. Understanding parts of an Editable Mesh
  7. Using UVW modifier
  8. Understanding Modifier Stack functions (Reference Separator Bar, Off/On Toggle, Make Unique, Show Result On/Off)
  9. Using parametrically created Standard Primitives
  10. Understanding shape sub-objects (Vertex, Spline, Handle, Segment)
  11. Using material shaders
  12. Using the Material Editor
  13. Defining specular highlight
  14. Understanding Set Key animation
  15. Understanding file formats; frame rates (PAL, 15fps, Film, NTSC)
  16. Altering FOV [Field of View]
  17. Using the Curve Editor menu (Dope Sheet, Out-of-Range Types, Lock Tangents Toggle, Apply Ease Curve)
  18. Using the Timeline (Menus, Panels, Trays, Buttons, Mouse-click, or Keyboard Shortcuts)
  19. Creating animation previews
  20. Understanding rendering engines
  21. Rendering (Menus, Panels, Trays, Buttons, Mouse-click, or Keyboard Shortcuts)
  22. Altering Final Gather projection
  23. Transforming objects
  24. Understanding display modes
  25. Defining named selection sets
  26. Understanding ways of selecting objects
  27. Resizing objects and groups
  28. Understanding bone components and tools
  29. Adjusting FOV [Field of View]
  30. Keyboard shortcuts

SAMPLE QUESTIONS: